Critical Bonus still works the same, as does might. When calculating healing, the same formula and passes apply, but only for things that boost Healing. However it should be noted, that enemies do not make use of most of these capabilities, and usually just have very high base values. This process is the same for player's and enemies. The Damage Dealt is then applied to the Damage Reduction formula. With high Damage To Type it is noticeable that critical strikes become less effective, due to not multiplying Damage To Type. Tooltips for abilities show the damage without critical strikes or dodge counters applied, but do consider Damage To Type.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |